Base classes for networking.
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Base classes for networking.
◆ AcceptDelegate()
| delegate void Energy.Base.Network.AcceptDelegate |
( |
object |
self | ) |
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◆ CloseDelegate()
| delegate void Energy.Base.Network.CloseDelegate |
( |
object |
self | ) |
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◆ ConnectDelegate()
| delegate void Energy.Base.Network.ConnectDelegate |
( |
object |
self | ) |
|
◆ ListenDelegate()
| delegate void Energy.Base.Network.ListenDelegate |
( |
object |
self | ) |
|
◆ ReceiveDelegate()
| delegate void Energy.Base.Network.ReceiveDelegate |
( |
object |
self, |
|
|
byte [] |
data |
|
) |
| |
◆ ReceiveDelegate< T >()
◆ SendDelegate()
| delegate void Energy.Base.Network.SendDelegate |
( |
object |
self, |
|
|
byte [] |
data |
|
) |
| |
◆ SendDelegate< T >()
◆ TimeoutDelegate()
| delegate void Energy.Base.Network.TimeoutDelegate |
( |
object |
self | ) |
|
◆ DEFAULT_PING_TIMEOUT
| const int Energy.Base.Network.DEFAULT_PING_TIMEOUT = 30000 |
◆ DEFAULT_SOCKET_BUFFER_SIZE
| const int Energy.Base.Network.DEFAULT_SOCKET_BUFFER_SIZE = 8192 |
◆ DEFAULT_SOCKET_TIMEOUT
| const int Energy.Base.Network.DEFAULT_SOCKET_TIMEOUT = 10000 |
The documentation for this class was generated from the following file: